Speak Directly to
The Engine Room
This isn't a corporate inbox. Your message goes straight to our development leads. We value focused inquiries and respond within one business day.
Initiate the Brief
Fill out the form with as much detail as you can. The clearer your brief, the faster we can assess fit and provide a meaningful response.
Project Alignment Framework
Answer these 3 questions in your message. It saves us both days of back-and-forth.
What is the core objective?
Brand engagement, direct revenue, user acquisition, or technical validation? Defining the "why" sets the success metrics.
Technical constraints?
Target platform (iOS/Android/Web), must-fit device specs, and any existing tech stack. Knowing the walls lets us design the room.
Budget & timeline horizon?
A realistic range (e.g., $20k–$50k) and desired launch window. This isn't about locking you in; it's about scoping reality.
Pro Tip
Attach 1-2 reference games. "Hyper-casual like ___" or "Mid-core with ___ mechanics" is worth a thousand words.
- ❌ Generic: "We want a game." Be specific: "We need a physics-based puzzle game for web.".
- ❌ Mystery: "Price is open." State a range. It filters mismatched partners instantly.
- ❌ Asking for an NDA after the first email. Use the framework; trust is built via transparency.
The Digavo Partnership Ethos
We build tools, not just games. Our process is built on the same principles as our apps: precision, transparency, and performance.
Sprint Cycles
We work in 2-week sprints with a shared live dashboard. You see daily commits and weekly build drops. No surprises on launch day.
Transparent Pricing
Fixed-price for defined MVPs, time-and-materials for discovery. All change orders are plain English, with impact estimates before approval.
Single Point of Contact
One project lead, all channels. You get a direct line, not a rotating support queue.
IP & Assets
Code and key assets transfer upon final payment. We retain rights to generic tools we build, but your game logic and unique assets are yours.
Real Scenario
"We had a tournament planned in 12 weeks. Digavo's team immediately benchmarked our existing build, identified a 40ms input lag issue tied to our rendering pipeline, and proposed a focused 4-week optimization sprint instead of a full rebuild."
Esports Team Manager
FPS Team, Turkey
Common Questions, Direct Answers
Typical MVP timeline?
8–12 weeks from kickoff to store submission, assuming a single core game loop. Complex games add 4–8 weeks.
Do you work with indies?
Yes. We have a streamlined scope for indie projects under $20k. We apply the same rigor, just to a focused feature set.
Preferred communication?
Slack or MS Teams for daily syncs. Weekly video calls. No weekends unless pre-agreed for launch milestones.
Porting existing games?
Our specialty. We've ported 12+ titles from Web to Native. Requires access to source assets; performance target is 90% of native FPS.
Our Location
Digavo
Istiklal Caddesi 123
Istanbul, Turkey
GMT+3 (Local Time)
Core Hours: Mon-Fri, 09:00–18:00
Ready to move beyond theory?
Send a brief that includes the three alignment questions. We'll provide a scope document and feasibility assessment within 48 hours.
Return to Brief Form